Dungeon World- Topside


The settlement known as Topside stretches across most of the surface of Dungeon World. Newcomers may find it strange that Topside, marginally a village in scale, is divided into five districts- four quarters orbiting a necropolis. Even stranger is that each of these districts are built of color-coded materials creating sharp delineations in neighborhood aesthetics. Locals, however, find none of this unusual at all. For the former, they all claim that the districts were once needed for, you see, Dungeon World used to be bigger. Ah, while none could quite say when or possesses memory of this past, it is an accepted truth in Topside. As to the latter, the strong color profiles are out of pure practical materiality. Topside was constructed from building supplies hewn from the Rainbow Mother herself- each district from one of the five sections of the chromatic monstrosity Tiamat. They are:

Ashtown- The center of what remains of Topside's government. It also the hub of the settlement's magic-user community. Built above the Alabaster Hall dungeon.

Emerald Terrace- Topside gets most of its food and water here. The settlement's main market has built up around the main source of water- the Viridian Basin. Built above the Beryl Hall dungeon.

The Pitch- Topside's entertainment district. It is build around the Game Master's favorite structure in all of the settlement- an arena he mostly uses to hold pit fights. Build above the Obsidian Hall. 

Royal Bay- Royal Bay proper connects Dungeon World to the phlogiston-filled Astral Sea. This is where many of the demi-plane's newcomers first arrive. Built above the Sapphire Hall.

The Cardinal Hill- A landmark necropolis at the center of Topside. It can be seen from any point within the settlement. Built above the Ruby Hall.

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