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Welcome to Dungeon World!

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“Attention, ah, lost souls. It is I, the Game Master. You may know me for my recent work sponsoring spellcasters or teaming up with Thor and the Wizards Three to defeat Vecna, but I am an ancient being of *chuckle* unmeasurable power. After a long exile from a corporal existence: I am back! Well... I have started manifesting in physical form and do I have an opportunity for you!” “ I once again rule over my favorite pocket dimension. In my absence, bad things have happened. The dungeons below my cosmic adobe are a mess! As I still have a few hundred years until I achieve full physical form, I am flummoxed as to how to clean them up. This is where you come in. You see, I thought you could end your days of being adrift in the astral sea and, instead, come to my cozy dimension and be ADVENTURERS!” “I am currently granting licenses for seven adventuring classes: cleric, dwarf, elf, fighter, halfling, magic-user, and thief! Some might find this strict policy old fashioned or maybe even out ...

The Thieves of Dungeon World

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The thieves of Dungeon World all owe their loyalty to the Bone Pickers of Royal Bay. Dungeon World has no borderlands for bandit gangs to raid. It settlement, Topside, has a population only in the hundreds presenting only so many homes to burgle. The abilities to achieve near-impossble climbs, to step with cat-like grace, or to open things fastened tight are best honed in the reclamation projects of the guild known as the Bone Pickers rather than traditional marks of the theft. The guild does not take kindly to the unaffiliated practicing the extraordinary skills they teach their members in secret. Those that attempt to find themselves on the receiving end of Guildmaster Swift's firm judgement. She is has also forbid guild members from maliciously injuring a child in any way.  Members of the Bone Pickers learn the skills of the thief as presented under the optional rule for D6 Thief Skills published in Carcass Crawler #1. In addition, they all begin play being able to speak the can...

The Magic-Users of Dungeon World

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Magic-users throughout the planes approach the use of the arcane arts and its underpinnings from an endless myriad of practices. The community of pan-plane spellcasters that have found their way to Dungeon World, though, have found they all share the spell book. Occult formulaes scribed into material reality via obtuse ciphers of magical words and/or runes is the quintessential item used in arcane study. This is what ties the community of magic-users in Topside together- spell book culture. The hub of their community is Ashtown Stationers were the tools for creating such books are found. Each magic-user starts their adventuring life with their own fledging treatise on magic featuring a single of the beginning spells. This grimoire must be named and described. Spellcraft Downtime Activity: Decipher a Spell Scroll or Spell Book While the composition of their own occult oeurve is the essential work of this class, adventurers that count themselves among them also collect the spell scrolls...

Halflings of Dungeon World

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The halflings found on Dungeon World are some of Topside’s most enthusiastic residents. Rarely did they end up adrift in the Astral Sea due to circumstances of their own making. Due to this, they often crave a chance to build a new stable life in the pocket plane. The kinds of adventure-filled scenarios that lead to planar travel sit at odds with the common halfling culture of centering routine and comfort. Yet, there is often something buried in a halfling’s family ancestral lore that inspired them to make one simple decision that upended everything. Halfling players should roll 1d6 to find out what piece of family history momentarily spurred them on to take a chance: Fey Touched- It is said that your great-great-great-great-grandparent took a fey spouse. Members of your family are often taller than most halflings (up to a towering 4” in height!) and sparser in hair upon the feet. They often can get caught up in a fey-like curiosity unbecoming of a halfling. You know the Elven langua...

The Fighters of Dungeon World

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Of all the types of adventurers found in Dungeon World, the fighter is the most pervasive. Across the planes, human kind engages in the violence of warfare. As a result, Topside is populated with a panoply of combat-trained adventurers kitted out in a wide ranging assortment of arms and armor. Unlike other player characters, fighters roll d66 for the starting equipment granting a wider array of options compared to other classes. The woolly array found within this adventuring class results in a lack of distinct organization among them. Outside of the licensing office for adventurers, there is little to force a greater structure among the fighter community. There are, however, legends of intuitions of martial training spread word-of-mouth among the network of fighters. They are legends, in part, because both have not seen someone train under them in recent memory. This paths of martial advancement are the Training Dungeons of the Onyx Gardens and the Dragon Knights of Dungeon World. The ...

The Dwarves of Dungeon World

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Dwarves are said to be native to Dungeon World-- made from the maggots that feast on the corpse of Rainbow Queen. Some believe that these dwarves are the origin point of all dwarven kind throughout the planes. Regardless of the veracity of this truth, many dwarves do find themselves at home in the demi-plane. Dwarven hands carved its tunnels and their hands helped lay the stones of its oldest structures. Of the Dwarves native to the pocket dimension, only Brok of the Forge of the World lives in Topside. As a result, he is the default elder of the settlement's dwarven community. With his background in metal working, he has cultivated a community centered around the traders. The community he leads is made up of a diverse smattery of the dwarves found throughout the planes. Here are four of the most common background these dwarves hail from: The Bargainers- Some dwarves are known for their knowledge and skill with gold. Gold is often the most coveted of precious metals. These dwar...

The Elves of Dungeon World

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The elven society of Dungeon World is a cosmopolitan one. While it revolves around the elves of the Seedholm estate and its Lady-Bound-In-White, they have a place in their circles for all elves of character and distinction. Different communities of elven kind are bound by spirits tied to core metaphysical concepts and magical expressions of these considerations. Among this diverse elven diaspora in Topside, elves of many backgrounds can find a mentor willing to guide them along the ways of their people.  Elves new to adventuring on Dungeon World typically start knowing one spell tied to their path. Starting elven characters should roll 1d6 to discover from which tradition they come: The Children of Yggdrasil- These elves, sometimes called Green Elves, seek a life embodying the joy found in the breaking of the winter cold and the return of life to the world. They reject ways of what they call “civilization” and embrace a life some might call hedonistic or wild. When it comes to ...

Clerics of Dungeon World

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Throughout the realms, adventurers sworn to service of a deity are known as clerics. On other planes, clerics may sometimes arm themselves with bladed weapons. On Dungeon World, however, the memory of Tiamat flesh being cut from her bone by the gods is still stings too sharply. Any cleric wielding any non-blunt weapon while in the demi-plane, regardless of what rules may apply for them in other dimensions, faces the wrath of the Mother of Monsters herself. Of deities, the Game Master is wildly jealous. He may be an immortal being of vast cosmic power but he is not possessing of divinity per say. His time as a patron for spellcasters who forge arcane pacts for a piece of his power has made him jealous of the devotion a cleric bestows upon their deity. The Game Master may be an entity of awesome might but he is also petty. Currently he only acquiesces to clerics serving two deities on Dungeon World: Bahamut and Thor. Bahamut Known as the King of Dragons, the platinum dragon name...