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The Institutions of Orm

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**This post is a continuing work in progress** In the shadow of the Impossible Keep, rests the settlement of Orm. The walled community rests where the Gloaming Hills meet Sourwood Marsh. Allowing no entry from the coast of the Cerulean Sea, Orm has commanded the marshland for Aeons. Once, durinng the peak of the Empire-That-Was, Orm possessed legendarily decadent gardens. Their ruins rest above New Orm along with crumbling remnants of structures from when the Cerulean Sea stood taller. This shell of a past grandeur, the Orm-of-Old, is visible throughout all points in the modern township and reminds its citizens that the greatest days of Orm have past. All know that the current ruler of Orm, the Rani, cannot accept this truth which is apparent to her subjects. Like many of the local petty rulership across Ur-Dan, she declares Orm a City-State. Ruling from the Impossible Keep, she commands a force of mounted knights and armored foot but rumor has it that she has not the coffers to fund h...

Institutions of Orm- The Container

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  The Container  Part group-home, part make-shift library - the Container opens its doors to any Vat Spawn that finds themselves in need of support and any information that interests them. Some (but not all) Vat Spawn choose to offer their unique skills to adventures in the Complex in exchange for information or items relevant to their particular interests.  Currently the Container is home to: Hate PIt -  (skills include: taking on the properties of any surface temporarily, having hallucinogenic (but +1 WIS modifying) spit. They also have venomous snake fangs.) No Legs - (Former soldier for Valtropis, no notable skills, can see in the dark, has no legs) Star Eyes -  (Former soldier of Valtropis, thinks Sergio Cankersore is the best) Glow Pit -  (skills include: being very shiny so very good at dance parties, ichor can transmit psychic messages, ichor glows.) And hosts the following “collections”: HATE PIT’S TOUCH LIBRARY - a place for adventurers to brin...

Institutions of Orm- The Wolves Den

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In a dilapidated old terraced house overlooking the untouched corpse of trees that serves as the bridge between Ur-Dun and the Twilight Shores, the duelist Wolfgang has set up a school dedicated to the art of sword fighting-- The Wolves Den. The ruffian struggled to obtain the proper licensing to establish the institution. If not for the favor of one Sir Jerimue of Blackleaf Lodge, Wolfgang would have proven unsuccessful. Sir Jerimue's ward, Lady Elyn Hiley, had been impressed by a demonstration of arms Wolfgang had arranged early in the duelist's time in Orm. When the small talk around Blackleaf Lodge brought news that the swordsman behind the exhibition, now in possession of a blazing magic sword, sought to obtain property to establish a school detected to the art of the sword; Elyn persuaded Sir Jerimue to intercede upon Wolfgang's behalf. And intercede Sir Jerimue did on one condition: that Wolfgang take Lady Elyn Hiley on as his first student. The Way of the Duelist* W...