Burning Witch Adventurers Session #48- The Rescue of Margrave Quinus
Hex #0809 During a recent excursion into the Complex, PakPak created some excitement for returning to Sourwood Marsh with talks of stuck interplanar ships and theories of its connections to recent unusual events. This especially rekindled a desire on the part of the Beholder Phasmo to return to the mysteries of the swamp land. While the magic-user was present in the first investigatory expedition into the marshlands west of Orm, he was not part of the group that discovered the ship trapped in a cave. A group comprising of members of previous expeditions into Sourwood along with a few pair of eyes fresh to Sourwood Marsh began to form around the ideas of trying to collect the reward for rescue the Margrave Quinus and slaying the mysterious monster roaming the swamp while they looked for this strange ship. The following party set out for the fishing village of Kêm (Point #2 in Hex #0809) talking about renting a boat from 'Duber': Fancy Jean-Yves Beauvollier (Level 5 ...