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Showing posts with the label hirelings

The 111th Company of Orm and the Iron Door of the Rani

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 The adventuring centered around 'The Complex' has caught the attention of local ruler the Rani. Since the events that revealed that underworld occurred, there were rumors of her newly strange behavior and distracted attentions. That all changed when the monstrosity called Oloth El'gg Ssuson  came to Orm  and  the raids  that followed in its wake. The Rani declared the unregulated delves into 'The Complex' and the culture of recklessness around it responsible for these ill fortunes befalling Orm. To prevent such things from occurring again, the Rani has seized control over the entrances to this underground dungeon. Who Can Delve into 'The Complex'? Under the decree of the Rani, only those authorized to delve shall be granted access to the underworld space known as 'The Complex'. Rumor has it that she auctioned off early access to a foreign adventuring group known as the Illustrious Company of Khourau (an NPC party from the Principality of Kouz). Memb...

111th Company of Orm Update

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 Between death, yellow fever, and other mishaps; the pool of hirelings available for hire from the 111th Company of Orm has really changed. I thought I should post an update on the status of members along with the current list of hire-able members: Currently Available Gold spent Dice rolled on the retainer table. 10gp Yggi 25gp A d6 roll on the retainer table. 50gp A d12 roll on the retainer table 100gp Your selection of a specific retainer from the table. PCs in poor standing with the Company pay one tier higher for services. Player’s looking to increase loyalty gain a +1 for every tier up they move. This bonus is only gained if base rates and treasure shares are observed. Deceased Dead from Yellow Fever Recovering from Yellow Fever Run Out of Orm Imprisoned

Retainers and Hireling of the Twilight Age- Orm's 111th Company

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First, before we delve further, note that this post will be a living one. It has taken me a long time to pull together. Much longer than I would have liked. So, expect elements to be filled in, illustrations to become more developed or refined, and mechanical elements to be tweaked or smoothed out. Information will switch from being lines of text to illustrated pages. This, of course, is not even counting characters that get removed as they parish or become maimed or suffer other fates. All that said, here is... The Exalted 111th Company of Hirelings & Retainers The need for an organized body of mercenaries, lackeys, and roustabouts in the services of adventurers in Orm had been nonexistent. Sure, there were rumors in past epochs of such ventures but only Merdinus would know (if anyone does). Adventure, though, had come to Orm. A strange underworld with grand treasures and even greater untold dangers saw expeditions hiring locals to accompany them into the unknown. So far, 25 s...