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Burning Witch Adventurers Session #16- "The colors...they split!"

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A stranger, covered in wrappings, has arrived at the Burning Witch . The tables around the tavern were filled with adventurers plotting missions to something called "The Complex". The new arrival plopped down at one with five experienced delvers discussing a map that one of them had bought off another party. After a little discussion, the zeroed in on checking out an elevator on the map. Settled on a task, the following party set out: Betina (Level 1 Fighter) Kay Em Dee (Level 0 Tuff), deceased Castora (Level 1 Knight of the Order of the Dragon) Feeble Finn (Level 1 Dwarf) Journeyman Crannoc (Level 2 Magic-User) Chauncy (Level 0 Orphan) Thea Noir (Level 2 Assassin) Wolfgang (Level 1 Duelist) The armiger Castora and his page, the amnesiac vatspawn named by the party as Ur-Kel (all as drawn by Castora's player Curtis).  Curtis' sketches of Charlie's duelist, Wolfgang. The party returned an arsenal, two mauve-skinned strangers, and the body...

Burning Witch Adventurers Session #15-

A rather large group gathered at the Burning Witch  for the latest foray into "The Complex". After pouring over the communal map and a chaotic conversation surrounding goals of this delve, the party settled on trying to access a lower level via a feature known as "The Pit". With a horse laden with a pair of barrels, the following party traveled to the dungeon: Abraxis (Level 1 Mutant Fighter) Byndle (Level 1 Thief) Fancy Jean-Yves Beauvillers (Level 1 Bard) Turwin and Turq (Level 0 Men-At-Arms) Glys (Level 0 Crossbow Woman) Hate Pit (Level 1 Vatspawn) Banx (Level 1 Illusionist) PakPak (Level 2 Kobold) Phasmo (Level 2 Magic-User) Experience Points 300xp ea. for reaching an undiscovered part of Level 3 of the dungeon.

Adventurers of the Drinking Crow Session #7 **Updated with Bors' Latest Journal Entry**

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V'Naïss Two-Face, fresh from having joined the Burning Witch regular Journeyman Crannoc's investigatory mission into Sourwood Marsh , sat with her typical adventuring companion's at their usual table at the Drinking Crow . She shared information about the results of the Sourwood mission while the group waited for Elvira Wyld to join them. Upon Elvira's arrival, the party could be overheard talking about traveling to Level 2 of "The Complex" before they sent out. The group included: Bjorn Firebeard (Level 1 Cleric of the Golden Nasher), deceased Bors Redbeard (Level 1 Dwarf) Lefty Redbeard (Level 1 Dwarf hireling) Elvira Wyld of Odellwood Abby (Level 1 Gothic Villain), deceased Malagath Fenbaros (Level 1 Elf) Relfus (Level 0 valet) V'Naïss Two-Face (Level 1 Vatspawn) The party returned with two oak chests filled with coins and Bjorn's shield turned into a sled bearing the the bodies of Bjorn and Elvira along with the paralyzed Lefty. The ...

News Around Orm and Beyond

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The weather has bounced around in Orm the last 14 days but as well roll into the fortnitely news round up the skies are dark and ready for rain. Here are the top news around town: The Midnight Marauders ventured into "The Complex" just the day before this latest round up. They returned bearing four chests containing a modest sum of treasure. They also returned three party members lighter. The ranks of the perished included local Cerulean War veteran and hireling Sammo , the party's quartermaster Thom Slauder , and wife to PakPak, L'Dy Megee . The Marauders  paid out weregilt to Sammo's family and PakPak. The death of Slauder especially wears on company captain Sir Rolf Van Pattyn. Most of the treasure has been spent to establish a company headquarters but the group did spend a night toasting their fallen comrades and praising Jacq Twigg--The Ghoul Slayer !!! Speaking of the Midnight Marauders , the company is selling their map (mostly of parts of Level 1 ...

Burning Witch Session #14- Praise Transmogrifah

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Over shared chestnut ales at the Burning Witch , the recently-blined Betina and the magic-user Scamandros has sent the last few weeks hatching a plan to visit a stange white "altar" that the Foreman of the Brothers had told Betina about. The fighter hoped and prayed that the transforming properties of this object revered by the mutant tribesman in "The Complex" would grant her some sort of extraordinary sense or physical mutation to help compensate for her lost sight. When the scheduled day and time for the delve came, Scamandros was nowhere to be seen (unknown to Betina, Scamandros had just gotten caught up in working arcane formula and lost track of time). Luckily for Betina, several other adventurers that frequent the Burning Witch  were interested in visiting this "White Altar" (including one that had visited it before and undergone its transmogrifying processes). Party consisting of the following adventurers and hirelings was quickly formed: Betin...

Burning Witch Adventurers Session #13- Investigating in Sourwood

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I will add a few more elements to this post over the next week so it will be best to check back but here is the summary of Thursday night's session: A party met around a table in the Burning Witch, planning a different kind of mission, Rather than delving into "The Complex", Journeyman Crannoc was putting a group together deputized by the steward of the Impossible Fortress himself: Merdinus. The dwarven longbeard's interest has been peaked by recent reports of strange happenings out along the western edge of Sourwood Marsh. He dispatched his acquaintance Crannoc to lead a contingent in a preliminary investigation centered around the recently recovered body of a halfling named Johan Bitterleaf. He hoped that some connection between Bitterleaf's death and the strange occurrences would lead the castellan of  the Impossible Fortress to free up resources to explorer the matter further. The party, including a healthy contingent of hirelings and a marsh-friendly b...

The Red Monk

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Known to burrowers, diggers, skulks, and dwarves--a fearsome custodian patrols the crumbing under city of Orm-of-Old. Their surname lost to the sands of time! Their origins lasting in only half-forgotten nursery rhymes and myth! They are known now only as-- The Red Monk ! Bound by some ancient oath made to some antediluvian, hypogean power-- the Red Monk keeps these tunnels free from dangerous creatures that long to settle in their abandoned spaces. In this pitch black underworld, though, they are no match for the prowess of this pious sentinel. Through rigorous training--through unlocked spiritual senses--the Red Monk masters combat and movement through the dark! A life, touched by light and lived in ruins may want one's heart to fill with pity for the Red Monk but worry not. The burrowing creatures of this neglected world are the Monk's allies and friends. It is said by some that the Red Monk first taught the hill dwarves the arts of befriending of these creatures when...