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Showing posts from July, 2021

Dragon Slayers of the Drinking Crow Session #38- The Oloth El'gg Ssuson Comes to Orm

 The party: Bors Redbeard (Level 4 Dwarf) Lefty Redbeard (Level 2 Dwarf retainer), deceased Ferris (Level 1 Living Harness retainer) Copra Kaan (Level 5 Vat Spawn) Crambo (Level 3 Magic-User) Malagath Finbaros (Level 3 Elf), deceased Petra P. (Level 2 Elf) Percy (Level 1 Acrobat retainer) The Dragon Slayers of the Drinking Crow had emerged from 'The Complex' with their member Petra P revived from death but their longest standing member, Malagath Finbaros, was looking at losing a leg. Earlier that day, which had seemed like an eternity ago and a world away, Malagath had taken a spear to his upper leg. An artery had been severed. The tourniquet the party had put in place had kept him alive but his leg was looking to be a total loss. In desperation, Bors Redbeard and Malagath bought a pair of jade drops  (450gp and still in stock) from PakPak's ShopShop. Miraculously (or a 1-in-3 chance) the magical elidable reversed the muscle damage and saved the leg. Malagath, though, was n...

Dragon Slayers of the Drinking Crow Session #37- Return to Orm

 It was before the celebration of the Procession of the Old Gods that the adventurers based out of the Drinking Crow had booked pass out of Orm. They were in pursuit of their former ally Zamir "Big Time" Hashmi and the adamantine-plated statue of the Overlord Zotul he had swindled away from them (more specifically , the great hero Malagath). No one had seen the party return so it was a shock to see them walking out of the untouched copse of tress off of the main square. They looked like they had been through a lot and it looked like their numbers had grown with the addition of two retainers: a masked acrobat named Percy and a suit of sentient armor named Ferris. Magalath was seen limping behind the rest of his fellows as Ferris carried the deceased Petra P inside his armor and the rest of the group carried coins and a large, flat object covered in cloth to the loan bank. After that, the following part made their way, without stopping by the Drinking Crow , straight for the ...

Burning Witch Adventurers Session #72 Play Report Journal Entry

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 Here are some pages from GaWoosh's journal covering this session (provided by his player Curtis):

Downtime Activity Preview: Recruiting Macara to be a Retainer

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 Recently, a party of adventurers brought freed some tribal mutants from bondage to the Eye of Terror. The group brought a pair of the mutants with them out of 'The Complex' and to Orm. One of the mutants, Sir Mo, is impatiently marking the days until he can return to his people with some poison smuggled in a storage stomach he possesses. The other mutant, Macara, refused to return to her tribe's cavern home and possesses a fierce appetite for some action. Macara circumstance seems like the perfect time for me to introduce some rules for retainers I have been sitting on for some time. Under the Recruit a Retainer rules, the retainers of the Twilight Age are steadfast companions, not colorless hired hands. As a result, it takes more than tavern gossip or job postings to secure the services of a retainer. There are three methods of obtaining their services: An Acquantice From the Adventurer's Past Life - A player character may bring into service  one  person from their pr...

Burning Witch Adventurers Session #74- First Strike

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After being separated by the myriad of out-of-Orm adventurers that have occurred over recent months, a group of old adventuring companions reunited at the Burning Witch . Hot on their tongues was talk of Phasmo's plan to assassinate the Beholder at the head of the Eye of Terror (or maybe even the Eye of Terror themself?). With Phasmo and his fellow party members making in roads with the mutant tribe essential to the Eye's food chain, the group decided try to make allies in the next link: the Brothers. After a stop to hire the services of an old ally (and for Frim to ask after how Murfy is doing), the following party decided down to the beach and the cliff-side dungeon entrance: Frim Frimerson (Level 2 Fighter) GaWoosh (Level 4 Gnome) Ur-Kel (Level 2 Vat Spawn Knight retainer) Hate Pit (Level 4 Vat Spawn) PakPak (Level 5 Kobold) Thea Noir (Level 4 Assassin) The party returned light on treasure but mostly unharmed. They did, however, take to the Container six prisoners that look...

Burning Witch Adventurers Session #73- To the White Altar

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A group recent arrivals to the Burning Witch adventuring scene joined one of its less experienced dungeon crawlers at one of the tavern's tables. They had decided to join together and a plan a delve on their own. Just the day before, a group had returned from 'The Complex' with a pair of tribal mutants. The talk of the tribesfolk and where they come from inspired discussion around the strange white altar they worship. Once, a night spent at the holy site had granted a few of Orm's adventuring set with abilities beyond normal humans. This group decided to make the altar the heart of an adventuring expedition once again. After spending some of their coin at the 111th Company for a pair of hirelings, the following party headed down to the beach along the Cerulean Sea and headed towards that cliffside entrance: Bludoon (Level 1 Dwarf) Dog-Dawg (Level 1 Cleric of Zotul) Sunya Strong (Level 2 Fighter hireling) Ngorome (Level 1 Magic-User) Chauncy (Level 0 Oprhan hireling) Zo...

Burning Witch Adventurers Session #72- To The Yeast Fields

The Magician Phasmo, newly returned to Orm, was eager to follow up on the news of a large mirror on Level 3 discovered on the last expedition to the Complex. The magic-user had arranged to meet Betina at the Burning Witch on a joint venture and, hopefully, a debrief on the the said mirror. Instead, he was met with news from the tavern's keep, Jakki, that his fighting fellow was laid up. This, in turn, left Phasmo and his recebt traveling companion Hirsch the Druid to mull over their next move. As Phasmo told Hirsch of the current state of this large underground world known to the adventurers of Orm as "The Complex", the former dungeon dweller Abraxis felt his ears perk up at the mention of his people. News of their plight of being conquered and enslaved by the Eye of Terror propelled him to petition the pair to join him in investigating their situation before attempting to delve deeper into the underworld dungeon. This plan seemed favorable to all and the following grou...

The Children of Peroma

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The adventurer known as Abraxas once lived in the the upper levels of the dungeon underworld known as 'The Complex' as a part of a community known to outsiders as 'The Tribe' (and to themselves as the Children of Peroma). These tribefolk manage to eek out a sustainable existence in these ruins of a grand failed endeavour fishing in cavern pools, collecting assorted yeasts and fungus, and gathering fruits that grow in impossible cavern groves. Tribal lore speaks of how the Children of Peroma were once trapped in the Great Darkness but the tribe ascended to their current place in Peroma. Central to their current way of life is the pillar-like white altar dubbed 'Transmorgifah'. Each member of the Tribe discovers their true self through a coming-of-age ritual centered around surviving a night at the foot of the altar unlocking the insight carried in the waves of Transmorgifah. After that night, tribe members believe their body is changed (i.e. mutated) to reflect i...