The Magic-Users of Dungeon World
Magic-users throughout the planes approach the use of the arcane arts and its underpinnings from an endless myriad of practices. The community of pan-plane spellcasters that have found their way to Dungeon World, though, have found they all share the spell book. Occult formulaes scribed into material reality via obtuse ciphers of magical words and/or runes is the quintessential item used in arcane study. This is what ties the community of magic-users in Topside together- spell book culture. The hub of their community is Ashtown Stationers were the tools for creating such books are found. Each magic-user starts their adventuring life with their own fledging treatise on magic featuring a single of the beginning spells. This grimoire must be named and described.
Spellcraft Downtime Activity: Decipher a Spell Scroll or Spell Book
While the 1st level spell Read Magic offers the easiest path to this grand expansion of casting capability, the magic-users of Dungeon World may also use a special variant of the the spellcraft dowtime to decipher spell scrolls or spell books the way Read Magic does. Spell scrolls require one successful downtime action to unlock. Spell books have a downtime clocks that require one successful downtime action for every spell level contained in its pages in order for a magic-user to memorize from it (i.e. a book with Level 1 spells only takes one action while a book with Levels 1, 2, and 3 requires three).
Advancement and Level Titles
At Level 1, a new magic-user should select a title that is either descriptive or tied to the spell they know. Examples include Gandalf the Gray, Glinda the Good, Klarion the Witch Boy, or Melisandre the Red Woman.



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