Dungeon23 Week 3 + 1

 


So, I already have not stuck to my Sunday update schedule. While I found it hard to keep up with the week due to my continuing sleep troubles and starting odd hours at work as we start inventory, none of that is why this is a day late. One of the reasons for the delay is I decided to include Sunday's room(s) with the week because it completed the idea I was working through with this set of rooms. Another reason is that the weekly schedule started to make less sense as the end of the month approaches and it is going to fall on a Tuesday, It could be very likely that I post Week Four along with those rooms from the last three days of the month and a complete map of Level 1A. We shall see. This week's set of rooms focus on living areas and introduce a new faction to the dungeon: the visiting circle of magic-users known as the Sempiternal Utterance of the Crimson Bond.






Some Notes on Process

  • This week see me revisiting several concepts from the tent-pole dungeon of my What Fools These Adventurers Be campaign that proceeded The Twilight Age. They include a rival faction of magic-users searching for wizardly secrets, a maze leading to the compounds guest rooms, a missing apprentice, and Fern the vat-created gardener. So, really, this return to old material makes up a bulk of my content for the week.
  • It was a struggle to get things done this week but I would say neither due to extent of content nor me drawing more. My work schedule was usual and intense and that made it hard to write whether that be a sentence or a few paragraphs. I even had a day where I managed to only complete about half a room.
  •  It is fun to ponder a room through the day (and the week) but it is leading me to what I think is overwriting. It is hard not to get carried away when you are only pondering one idea all day. I don't regret it, though, because I am composing the ideas I want to put down.
  • The main purpose of partaking in #dungeon23 is me getting back to creative play. Part of that is getting myself back to doing quick drawings for fun. I pushed that this week and it columnated in a more part-forward final entry inspired by stylistic ideas from a players guide I was working on before I started running the Twilight Age. Regular conversations about art in game presentation and design with Sam over at Better Legends definitely player a role, too.
  • Lastly, a shout out to Trish (the player of Thea Noir) and her collection of succulents for serving as an inspiration for some of Fern's plants. 
    The layouts for the first page of The Twilight Age player's guide I ever drew. I never finished the guide because I just wanted to start running the campaign.

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