Burning Witch Sessions #65 & 67- Return to the Caves of the Night Elves
Things are grim. The Eye of Terror and its allies seem to have complete control over much of the Level and its inhabitants. Strange, colorless beings called Brothers toil in forced labor on mysterious projects on the Eastside of the Complex. To the north, mutant humanoids work yeast fields and harvest odd fruits to feed the Eye's forces and their captive work force. It seems like only an unsavory crew of kobold thieves and an incredibly sneaky group of my kinfolk seem to escape of heel of these tyrants.
The Illustrious Company's default commander, Esfir, added:
The Eye of Terror's forces seem to be mainly composed of three group main units: mega-vermin riders of a small stature, a standard force of multi-eyed humanoids of unremarkable height, and burly enforcers that look like hairless gorillas with a pale complexion. The Eye seem to have strong ties to brightly armored Cultists that move freely through their territories. To the northwest, where the Imperial Mother's prison once was, two half-woman/half-snake demons now lay claim to there former prison. While known of the eyeball-like creatures suspected of being the Eye of Terror were seen in their reconnaissance, a dark furred minotaur named 'Tormando' was spotted as a representative of the Eye.
In the end, it was PakPak and Wolfgang's desires to retrieve their magic weapons from the Cave Elves in the Twilight Shores that inspired an adventuring party to form. Late one evening, just as a heavy red sun fell behind the Gloaming Hills, the following party were seen moving towards the an untouched copse of trees west of the heart of Orm:
- Abraxis (Level 4 Fighting Mutant)
- Hate Pit (Level 4 Vat Spawn)
- PakPak (Level 4 Kobold)
- Scamandros (Level 4 Magic-User), deceased
- Kiddo (Level 3 Magic-User retainer)
- Thea Noir (Level 4 Assassin)
- Wolfgang (Level 3 Duelist)
Treasure
- Healing potion x 4
- A potion of delusion
- A potion of clairvoyance
- A scroll of protection from Elements
- A course black cloak woven from the hair of the dead dyed midnight black with the ashes of the dead known as a Grave Shroud
- Protects against the level draining powers of the undead and the spell drain level. The shroud will eventually lose its magic powers after an unknown number of levels have been drained.
- 1600gp
- Protects against the level draining powers of the undead and the spell drain level. The shroud will eventually lose its magic powers after an unknown number of levels have been drained.
Experience Points
- 1600xp from treasure
- Cave elf extremists defeated 4 x 19xp
- Undead guardians defeated 7 x 10xp
Player Character Cut
- 266gp, 6sp, 6cp ea.
- 291xp ea.
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