Burning Witch Session #40- A Ghoulishly Bad Time
Once again Copra Kaan made his way down to the Burning Witch. As of late, the young vat born adventurer has adventured so much with the group of adventurers out of the Burning Witch that there has been speculation that he has changed his tavern of allegiance. GaWoosh the Gnome Adept had had designs on a mission into 'The Complex' but some last minute details in it had him wait for another day. As a result, Copra and the adventurers gathered discussed alternative plans. Eventually, a stop by the black vines in thee mosquito infested section of Level 2 was settled upon (as 3/4's the group were now immune to the disease). The following party set out towards the beach:
- Copra Kaan (Level 3 Vat Spawn)
- Frim Frimerson (Level 2 Fighter)
- Hate Pit (Level 2 Vat Spawn)
- Banx (Level 1 Illusionist retainer), deceased
- PakPak (Level 3 Kobold)
- Lirazil (Level 1 Elf hireling)
"Use of the Pool is worth bargaining for when it is one of you adventurers, but not for someone that works for you!??," Ur-Kel accused his fellow. When his gaze finally meets Hate Pit's eyes, Ur-Kel's color fades. After a moment, he trembling lips part and words like acid drip out, "Banx's eyes. You have my wife's eyes. How cold did you let her corpse grow before you just decided to pluck them her sockets? I see now why you did not once again fill her being with life. You wanted her eyes for your own. You learned well from your sorcerer king creators, Hate Pit. You assume such easy ownership of those that serve you and gladly use them up as you see fit."
Ur-Kel spits on the floor of the Burning Witch and storms out of the tavern taking all the air in the room with him.
A slip of paper was found on the Burning Witch floor. It was stained with blood, ichor, tears, and venom. It read:
Copra Kään’s To-Do List:
-Meet some new adventurers.
-Make a down payment.
-Install some venomous snake fangs.
-Fight some ghouls.
-Fight some snakes.
-Crack open a pillar of treasure.
I just want to be a snake person!
Lirazil collected her share of the coin and quietly slipped away to her to her fey home along the Twilight Shores to have a break from the tragedy that befell the warden of the company she belonged. Those the sat quietly in the Drinking Crow and carefully listened could hear Lirazil and the hobs up above drinking away her sorrows. Occasionally the drinking and songs in the elfin tongue would stop. In these moments, she would lament how the expedition started with such mirth. With Copra Kaan and Hate Pit getting match snake fangs or Frim Frimerson's jokes about the misery of this Yellow Fever alignment belaying the mortals of Orm. PakPak worked to pass along a token of friendship to dwarves deeper in 'The Complex' as he enjoyed a spicy bag of cave beetles. Copra got lost in the excitement of potentially purchasing some dragon armor from a skilled dwarven craftsdwarf named 'Hogsworth'. Such joys could not last.
If only she had warned her employer PakPak of the ability of her healing touch to free one from the paralysis of the ghouls or if she had disobeyed his orders and chose to heal the Warden Banx, then maybe the leader of the earthly company with which she mingles would still yet live. It is truth that see dispatched a ghoul on her own with a critically placed cut across its eyes and her sleep spell single-handedly defeated one of the giant serpents. Yet, still, she would trade such glories for the life of Banx.
Loot
- 200pp
- 450gp
- 600cp
- The body of a 10' snake
Experience Points
- 1456xp from treasure
- Ghouls defeated 4 x 25xp
- Giant poisonous snakes defeated 2 x 125xp
Player Character Cut
- 45pp, 101gp, 2sp, and 140cp ea.
- 451xp ea.
Pakpak Gave the gnomes 25gp and 50 feet of rope to identify the golden hand axe from last week
ReplyDeleteHe's also interested in trying to extract venom from the snakehead that Lirazil collected and are its scales usable for anything?
Pakpak will also ask Meag if she has any knowledge of skilled leather workers
We will say that extracting the venom sacs is a downtime action for PakPak. Roll 2d6+1 because kobolds probably have experience collecting poison for all their traps. On a 7 to 9, PakPak will have a vial of the poison while a 10+ will net PakPak 1d3 vials. The snakes venom makes a poison that can either be put on a weapon or ingested. The poison has as a 15% chance of being noticed. Those exposed to it must make a Save vs Death or die within 1d6 turns. Similar poisons sell for a north of 1000gp on the black market. On a 6 or less, PakPak looses all the venom and is unable to make the poison.
DeleteIf the snake skin is boiled off the skull, there is enough to make a snakeskin sack or hat out of.
The gnomes at Golden Goggles tell PakPak that rune of power for the axe is "Julurbort". The dwarfish word when spoken by PakPak sounds offensive. The gnomes are baffled as to what the axe is made of or its origin. The head seems to be of gold except it is as sharp as steel. The iconography and design elements are a mix of dwarfin and Old Imperialish styles. "Julubort" is obviously an old dwarvish word. The axe word as a magical axe +1 for PakPak.
Rolled an 11 and a 2 on the d3 netting two vials
DeleteI might spend some downtime making a snakeskin hat
Asking Meag about skilled leather workers, it takes PakPak a moment to get her to understand that he means something more than someone that will make him some leather pants or a water proof cloak. Meag has a vague recollection of two tales of beings what would know how to turn that tanned hide of the Slithering Devil into armor. The first is a leatherwork born two centuries ago whose work caught the eye of Lady Blackmarsh. She was bewtiched into traveling over to the fay court of the Twilight Shore where it is said that she still works to this day. The second is an old gnome hermit that lives outside Soot Hill.
ReplyDeleteTo find out how to find either, PakPak will have to perform some non-magical research as a future downtime action.